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Table of Contents

Installation & Settings

Workspace & Navigation

Blender 5.0 Story Tools

Workflows

Getting Started

Grease Pencil Tools

Camera Tools

Custom Operators

Playblast & Export Tools

Template Page

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🔗 External Links

Whippet Features

Whippet Versions

Purchase Whippet

License & Terms of Service

Download Blender

Blender Manual

Learn Grease Pencil

Superhive Market

CG Cookie

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Whippet Camera Tools


Whippet Shots contains camera management tools along with playblast rendering, scene strips (new to Blender 5.0) and sequencer editing tools that speed up the workflow from shooting a scene to quickly editing it in a VSE scene.

Adding Cameras

The next section will help you create cameras based on lens kit or custom focal lengths. You can adjust the initial camera duration and frame gap between cameras if you’re using 2D Storyboard Mode.

Lens Kit Dropdown Menu - see Preferences section for setup. Select which lens kit you are using for your current project.

Focal Length Dropdown - allows you to select a focal length from your custom Lens Kit. If you want to use a custom focal length then set the dropdown to Custom and use the Focal Length slider below the dropdown.

Duration - is the initial camera frame duration when creating a new camera.

Focal Length - custom focal length when Custom is selected in the Lens Kit Focal Length dropdown

Camera Gap - the number of frames added between cameras when using 2D Storyboard Mode

Add Gap Frames - this will add additional frames to the right of the playhead in the dopesheet. It will add the number of frames you have set in the Camera Gap.

2D Storyboard Mode - toggle on to prevent overlapping camera strips. Inserting a new camera will automatically jump the Camera Gap frames in the timeline and insert a new camera. 2D Mode also allows inserting cameras in between other cameras and will move over any subsequent keyframes and cameras on the timeline.

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Do not use 2D Storyboard Mode if you intend to do 2D/3D Layout or want to shoot coverage.

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Insert New GP Keys - toggling this on will automatically insert blank GP keyframes and reposition the GP objects inside your Scene Whippet GPs collection folder (see screenshot →).

Add New Camera - creates a new camera based on the view of the 3D Viewport and activates the camera view.

Duplicate Camera - duplicates the active camera animation data. If 2D Storyboard Mode is active then it will move the new camera’s start point outside of the active camera you are duplicating it from. If 2D Storyboard Mode is not active, then it will keep the new camera’s start and end points the same as the active camera. This would assume you want the same 3D coverage but with a different version of the camera. Alternatively, you can use Blender’s native Animation Actions under one camera to try different types of animations and focal lengths.

Active Camera Settings

Adjust active camera settings here. Quickly access depth of field, clipping range and refine transform values. While hovering over a field, press I to insert a keyframe or right click and key the field.

Select Camera - selects the camera object.

Focal Length - adjust the focal length.

Clip Start/End - adjusts the draw distance of the camera (what can and cannot be seen).

Depth of Field - toggle on to set DoF.

Object eyedropper - select which object to be in focus.

Focus Distance - manually set the focus distance.

F-Stop - sets your aperture.

Location and Rotation values - these are the same value settings located in the Item panel when you the camera object is selected.

Camera View Settings

These settings will adjust the active camera’s view.

View Camera - will set the view to the active camera view.

Lock Icon - locks camera to view.

Passepartout - adjusts the opacity of the viewport outside of the camera view.

Camera Guides - Thirds, Center and Safe Areas will show over the camera view.

Gizmos - toggle gizmos on to see camera buttons inside the 3D viewport, under the camera view.

Camera Gizmos from Left to Right (note: in Blender 4.5 there are custom icon images)

Toggle Camera Icons - this will hide all other Camera icons in the scene. Only the active camera icon will be visible allowing for a cleaner scene.

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