<aside>
</aside>
<aside>
</aside>
<aside>
Once your **Scene** and **Whippet Collections** are setup we can jump right into creating cameras!
The Shot duration will set the length of your camera (you can also adjust these values afterwards in the Camera List). The Camera Gap value is used in 2D Storyboard Mode or when you manually want to add empty keyframes using the Add Gap Keys.

Duplicating an active camera will prompt you to enter the keyframe value of where you want the new duplicate camera to fall on the Dopesheet. If you have 2D Storyboard Mode enabled then it will place the new duplicate camera after the active camera by the Camera Gap value and move over all subsequent cameras and keyframes along the timeline.
You can adjust the Active Camera Settings in the menu below. The basic camera settings are available for easy access.

The Camera View Settings menu allow you jump into the active camera, add compositional guides and adjust the area around the camera (Passepartout). The Overlay Buttons will add gizmos and accessibility features over the 3D Viewport.

https://www.youtube.com/watch?v=1iRQZEx0Gxw
</aside>
<aside>
Whippet contains camera management tools along with playblast rendering, scene strips (new to Blender 5.0) and sequencer editing tools that speed up the workflow from shooting a scene to quickly editing it in a VSE scene.
Adding Cameras
The next section will help you create cameras based on lens kit or custom focal lengths. You can adjust the initial camera duration and frame gap between cameras if you’re using 2D Storyboard Mode.
Lens Kit Dropdown Menu - see Preferences section for setup. Select which lens kit you are using for your current project.
Focal Length Dropdown - allows you to select a focal length from your custom Lens Kit. If you want to use a custom focal length then set the dropdown to Custom and use the Focal Length slider below the dropdown.
Duration - is the initial camera frame duration when creating a new camera.
Focal Length - custom focal length when Custom is selected in the Lens Kit Focal Length dropdown
Camera Gap - the number of frames added between cameras when using 2D Storyboard Mode
Add Gap Frames - this will add additional frames to the right of the playhead in the dopesheet. It will add the number of frames you have set in the Camera Gap.
2D Storyboard Mode - toggle on to prevent overlapping camera strips. Inserting a new camera will automatically jump the Camera Gap frames in the timeline and insert a new camera. 2D Mode also allows inserting cameras in between other cameras and will move over any subsequent keyframes and cameras on the timeline.
<aside> 💡
Do not use 2D Storyboard Mode if you intend to do 3D Layout to shoot coverage.
</aside>
Insert New GP Keys - toggling this on will automatically insert blank GP keyframes and reposition the GP objects inside your Scene Whippet GPs collection folder (see screenshot →).
Add New Camera - creates a new camera based on the view of the 3D Viewport and activates the camera view.
Duplicate Camera - duplicates the active camera animation data. If 2D Storyboard Mode is active then it will move the new camera’s start point outside of the active camera you are duplicating it from. If 2D Storyboard Mode is not active, then it will keep the new camera’s start and end points the same as the active camera. This would assume you want the same 3D coverage but with a different version of the camera. Alternatively, you can use Blender’s native Animation Actions under one camera to try different types of animations and focal lengths.

Active Camera Settings
Adjust active camera settings here. Quickly access depth of field, clipping range and refine transform values. While hovering over a field, press I to insert a keyframe or right click and key the field.
Camera View Settings
Camera Constraints
Dopesheet Tools
</aside>
<aside>
</aside>
<aside>
</aside>
<aside>
</aside>