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Whippet GP contains operators and menus to help insert new Grease Pencil (GP) keyframes, manage GP Object transformations and all the Blender GP related UI panels for easy access. Operators can be mapped to keyboard shortcuts to (see suggested keymapping below). Right click on a button and click ‘Add to Quick Favorites’ if you prefer to use the Quick Favorites Menu.
Export Stills
Playblasts
EDL Exports
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Settings to export and import renders into a VSE scene. Ensure there is a separate VSE scene with a dedicated Workspace and the scene is pinned to the workspace.
Output Folder - filepath where your playblast renders are exported too.
Edit Scene - select your Video Editing scene where you intend to edit your footage together.
Select Channel # - the channel number to import video strips to the Sequencer in the VSE scene.
Render Stepped - toggle the constant/stepped icon to render playblasts at every object animation keyframe. To render all grease pencil keyframes stepped, add object keyframes using the **Add X Keys** operator in the Whippet GP panel.
Render All - renders all cameras within the scene frame range or the Preview Range if active. Press ‘P’ in the Dopesheet to highlight a frame range. Any camera strip that overlaps within the Preview Range will render. This allows you to render multiple cameras at once. Press ‘Alt+P’ to clear the Preview Range.
Render Active - renders active camera only ****
Export Stills - renders all selected keyframes for selected objects (hidden selected keyframes are not taken into account) as PNG files. Exports are saved to their respective camera folders in a ‘Stills’ folder inside the Output Folder directory.
Export References - renders all selected keyframes for selected objects (hidden selected keyframes are not taken into account) with two versions, BG and REF, as PNG files. Exports are saved to their respective camera folders in a separate ‘Reference’ folder inside the Output Folder directory.
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Check the burn in settings in Render Properties in the properties menu under Metadata section. The text size defaults to 12 which is small. Set it to 30 and the background to black with the opacity level to 0.750. This will give clear burn in meta data on your video strips.
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Burn Metadata into Render - toggle on to add metadata into playblast footage.
Quickly toggle metadata Frame, Shot Frame Range, Camera Name and Focal Length.
Rendering playblasts utilizes Blender’s viewport render system which essentially takes a screen recording of your camera view. This means anything that is visible in camera will be rendered including any and all icons.
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Pro Tip: turn off Overlays before rendering playblasts to hide unwanted objects and icons in the playblast renders.
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Playblasts are saved as mp4 files in the Output Folder and then automatically imported as video strips into the editing scene and workspace. Video strips are assigned a color based on the scene they are rendered from. If the first scene is ‘AAA’ then it will be tagged red, second scene ‘INT’ then it’s yellow, so on so forth (set the default colors under Preferences > Themes > Strip Color Tags). Color tags provide a quick visual reference to see where shots are coming from.
Rendering a shot again will increment the mp4 file name ‘_01, _02, _03, etc’. This is considered a new take of an existing shot. After the re-rendering a shot, a new video strip will not be added to the sequencer automatically. Instead, right+click on the existing video strip to update the version at the bottom of the menu > Take Version. This is a seamless way to update the shot or go back to a previous version of a shot.
If you rename your strips to use Shot Labels, you can still update the take version because it references the camera name, not the shot label name.
If your playback is lagging in the sequencer, lower your proxy render size in the Preview area:
sidebar > View tab > View Settings