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Table of Contents

Installation & Settings

Workspace & Navigation

Blender 5.0 Story Tools

Workflows

Getting Started

Scene Tools

Grease Pencil Tools

Camera Tools

2D Storyboard Mode

Playblast & Export Tools

Sequencer Tools

All Tools

Template Page

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🔗 External Links

Video Documentation Playlist

Whippet Features

Whippet Versions

Purchase Whippet

License & Terms of Service

Download Blender

Blender Manual

Learn Grease Pencil

Texture Painting Brush Pack

FREE Grease Pencil Brush Pack

Superhive Market

CG Cookie

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🖌️ 2D Storyboard Mode


2D Storyboard Mode provides an easy way to setup new shots. The idea is to set up a new camera with a “drawing plane” set in front of the camera. This allows you to draw “over-top” of a 3D environment which can be helpful for thumbnailing or planning a stage play. If 2D Storyboard Mode is toggled on then each new camera will start a set number of frames (Gap Duration) after the active/previous camera. If you assign a Set Location for Grease Pencil object(s) then they will snap in front to that same position in relation to the new camera, thus giving you a new camera setup with the same GP object(s). This allows you to flip between drawings and between cameras when reusing the same GP object(s).

  1. Add a Camera
  2. Use the Add GP to Cam to place a GP in front of the camera.
  3. With the GP object (or multiple GP objects) selected, press the Set Location in the GP Tools menu
  4. Toggle on the 2D Storyboard Mode (which will toggle on Insert New GP Keys).
  5. Every time you create a new camera, the GP object(s) will reposition to the Set Location from step 3. With Insert New GP Keys active, each GP Object will have a blank layer keyframe added too.

https://www.youtube.com/watch?v=k8P9KbtHJRY

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Working Example


The stills below are from my Rain Check project that leveraged the 2D Storyboarding Mode. There are only three GP objects in the entire scene (FG, MG, BG) that are placed one to two meters in front of the cameras. Each time I created a new camera, the GP objects would snap in front of the new camera providing a clean setup for the next camera. There’s a 3D perspective grid made from grease pencil strokes that I use as a guide so each camera is looking at the grid depending what angle I need for the shot.

After drawing a few shots, I converted them into Scene Strips and quickly timed the shots together. I would go back and forth between the Dopesheet to retime the drawings and how the sequence played back in the Sequencer with the Scene Strips. This cyclic workflow of crafting a shot and seeing how it flows between is very beneficial, even when just producing 2D storyboards.

You can download the full blend file for this project on the project’s webpage above.

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